<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>Canvas Test Animation</title>
<script type='module' src='animate000.js'></script>
</head>
<body>
<section>
<canvas id='canvas' width='400' height='300'>
If you see this text, your browser is very old.
</canvas>
</section>
</body>
</html>
See it live: Click here!
animate000.js
'use strict';
import {Canvas} from './nmlCanvas.js'
import {Umo} from './nmlUmo0.js'
var c0;
var c1;
var canvas;
const redraw = function () {
canvas.clear(); // clear canvas
canvas.prep(); // prep canvas with background color
c0.move(); // move thing ie change coordinates
c0.draw(); // draw thing
c1.move(); // move thing ie change coordinates
c1.draw(); // draw thing
}
const repeater = function () {
setInterval(redraw, 10);
}
const init = function () {
canvas = new Canvas('canvas', '#ffff88');
c0 = new Umo(canvas, '#000088');
c1 = new Umo(canvas, '#cc0000');
repeater();
}
var nml = window.addEventListener('load', init);
n Objects, the HTML5Here we place the objects in an array for indurstrialization.
<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>Canvas Test Animation</title>
<script type='module' src='animate000a.js'></script>
</head>
<body>
<section>
<canvas id='canvas' width='400' height='300'>
If you see this text, your browser is very old.
</canvas>
</section>
</body>
</html>
See it live: Click here!
animate000a.js
'use strict';
import {Canvas} from './nmlCanvas.js'
import {Umo} from './nmlUmo0.js'
var arr = [];
var canvas;
const redraw = function () {
canvas.clear(); // clear canvas
canvas.prep(); // prep canvas with background color
for (let umo of arr) {
umo.move(); // change coordinates
umo.draw(); // draw again with new coordinates
}
}
const repeater = function () {
setInterval(redraw, 10);
}
const moveit = function () {
canvas = new Canvas('canvas', '#ffff88');
let c0 = new Umo(canvas, '#000088');
arr.push(c0);
c0 = new Umo(canvas, '#cc0000');
arr.push(c0);
c0 = new Umo(canvas, '#009900');
arr.push(c0);
c0 = new Umo(canvas, '#003300');
arr.push(c0);
repeater();
}
window.addEventListener('load', moveit);